Hotkeys (Mouse, Joystick and Keyboard Shortcuts)


Table of Contents

Introduction and Simple Examples

Hotkeys are sometimes referred to as shortcut keys because of their ability to easily trigger an action (such as launching a program or keyboard macro). In the following example, the hotkey Win+N is configured to launch Notepad. The pound sign [#] stands for the Windows key, which is known as a modifier:

#n::
Run Notepad
return

In the final line above, "return" serves to finish the hotkey. However, if a hotkey needs to execute only a single line, that line can be listed to the right of the double-colon. In other words, the return is implicit:

#n::Run Notepad

To use more than one modifier with a hotkey, list them consecutively (the order does not matter). The following example uses ^! to indicate Control+Alt:

^!s::
Send Sincerely,{enter}John Smith  ; This line sends keystrokes to the active (foremost) window.
return

You can use the following modifier symbols to define hotkeys:

Symbol Description
# Win (Windows logo key)
! Alt
^ Control
+ Shift
& An ampersand may be used between any two keys or mouse buttons to combine them into a custom hotkey. See below for details. Such hotkeys are ignored (not activated) on Windows 95/98/Me.
< Use the left key of the pair. e.g. <!a is the same as !a except that only the left Alt key will trigger it. This symbol is ignored on Windows 95/98/ME.
> Use the right key of the pair. This symbol is ignored on Windows 95/98/ME.
<^>!

AltGr (alternate graving). If your keyboard layout has an AltGr key instead of a right-Alt key, this series of symbols can usually be used to stand for AltGr (requires Windows NT/2k/XP or later). For example:

<^>!m::MsgBox You pressed AltGr+m.
<^<!m::MsgBox You pressed LeftControl+LeftAlt+m.

Alternatively, to make AltGr itself into a hotkey, use the following hotkey (without any hotkeys like the above present):

LControl & RAlt::MsgBox You pressed AltGr itself.
*

Wildcard: Fire the hotkey even if extra modifiers are being held down. This is often used in conjunction with remapping keys or buttons. For example:

*#c::Run Calc.exe  ; Win+C, Shift+Win+C, Ctrl+Win+C, etc. will all trigger this hotkey.
*ScrollLock::Run Notepad  ; Pressing Scrolllock will trigger this hotkey even when modifer key(s) are down.

This symbol is ignored on Windows 95/98/ME.

~

When the hotkey fires, its key's native function will not be blocked (hidden from the system). In both of the below examples, the user's click of the mouse button will be sent to the active window:

~RButton::MsgBox You clicked the right mouse button.
~RButton & C::MsgBox You pressed C while holding down the right mouse button.

Notes: 1) Unlike the other prefix symbols, the tilde prefix is allowed to be present on some of a hotkey's variants but absent on others; 2) Special hotkeys that are substitutes for alt-tab always ignore the tilde prefix; 3) The tilde prefix is ignored on Windows 95/98/ME

$

This is usually only necessary if the script uses the Send command to send the keys that comprise the hotkey itself, which might otherwise cause it to trigger itself. The exact behavior of the $ prefix varies depending on operating system:

On Windows NT4/2k/XP or later: The $ prefix forces the keyboard hook to be used to implement this hotkey, which as a side-effect prevents the Send command from triggering it. The $ prefix is equivalent to having specified #UseHook somewhere above the definition of this hotkey.

On Windows 95/98/Me: The hotkey is disabled during the execution of its thread and re-enabled afterward. As a side-effect, if #MaxThreadsPerHotkey is set higher than 1, it will behave as though set to 1 for such hotkeys.

UP

The word UP may follow the name of a hotkey to cause the hotkey to fire upon release of the key rather than when the key is pressed down. The following example remaps LWin to become LControl:

*LWin::Send {LControl Down}
*LWin Up::Send {LControl Up}

"Up" can also be used with normal hotkeys as in this example: ^!r Up::MsgBox You pressed and released Ctrl+Alt+R. It also works with combination hotkeys (e.g. F1 & e Up::)

Limitations: 1) "Up" does not work with joystick buttons; 2) "Up" requires Windows NT4/2000/XP or later; and 3) An "Up" hotkey without a normal/down counterpart hotkey will completely take over that key to prevent it from getting stuck down. One way to prevent this is to add a tilde prefix (e.g. ~LControl up::)

On a related note, a technique similar to the above is to make a hotkey into a prefix key. The advantage is that although the hotkey will fire upon release, it will do so only if you did not press any other key while it was held down. For example:

LControl & F1::return  ; Make left-control a prefix by using it in front of "&" at least once.
LControl::MsgBox You released LControl without having used it to modify any other key.

(See the Key List for a complete list of keyboard keys and mouse/joystick buttons)


Multiple hotkeys can be stacked vertically to have them perform the same action. For example:

^Numpad0::
^Numpad1::
MsgBox Pressing either Control+Numpad0 or Control+Numpad1 will display this message.
return

A key or key-combination can be disabled for the entire system by having it do nothing. The following example disables the right-side Windows key:

RWin::return

Context-sensitive Hotkeys [v1.0.41+]

The directives #IfWinActive/Exist can be used to make a hotkey perform a different action (or none at all) depending on the type of window that is active or exists. For example:

#IfWinActive, ahk_class Notepad
^a::MsgBox You pressed Ctrl-A while Notepad is active. Pressing Ctrl-A in any other window will pass the Ctrl-A keystroke to that window.
#c::MsgBox You pressed Win-C while Notepad is active.
#IfWinActive
#c::MsgBox You pressed Win-C while any window except Notepad is active.

Custom Combinations and Other Features [Windows NT/2000/XP or later]

You can define a custom combination of two keys (except joystick buttons) by using " & " between them. In the below example, you would hold down Numpad0 then press the second key to trigger the hotkey:

Numpad0 & Numpad1::MsgBox You pressed Numpad1 while holding down Numpad0.
Numpad0 & Numpad2::Run Notepad

In the above example, Numpad0 becomes a prefix key; but this also causes Numpad0 to lose its original/native function when it is pressed by itself. To avoid this, a script may configure Numpad0 to perform a new action such as one of the following:

Numpad0::WinMaximize A   ; Maximize the active/foreground window.
Numpad0::Send {Numpad0}  ; Make the release of Numpad0 produce a Numpad0 keystroke. See comment below.

The presence of one of the above hotkeys causes the release of Numpad0 to perform the indicated action, but only if you did not press any other keys while Numpad0 was being held down.

Numlock, Capslock, and Scrolllock: These keys may be forced to be "AlwaysOn" or "AlwaysOff". For example: SetNumlockState AlwaysOn

Overriding Explorer's hotkeys: Windows' built-in hotkeys such as Win-E (#e) and Win-R (#r) can be individually overridden simply by assigning them to an action in the script. See the override page for details.

Substitutes for Alt-Tab: Hotkeys can provide an alternate means of alt-tabbing. For example, the following two hotkeys allow you to alt-tab with your right hand:

RControl & RShift::AltTab  ; Hold down right-control then press right-shift repeatedly to move forward.
RControl & Enter::ShiftAltTab  ; Without even having to release right-control, press Enter to reverse direction.

For more details, see Alt-Tab.

Mouse Wheel Hotkeys [Windows NT/2000/XP or later]

Hotkeys that fire upon turning the mouse wheel are supported via the key names WheelDown and WheelUp. For example:

MButton & WheelDown::MsgBox You turned the mouse wheel down while holding down the middle button.
^!WheelUp::MsgBox You rotated the wheel up while holding down Control+Alt.

In v1.0.43.03+, the built-in variable A_EventInfo contains the number of notches by which the wheel was turned, which is always at least 1. Integers higher than 1 typically occur when the wheel is being turned quickly (though how common this is depends on the granularity of the mouse hardware). Example usage: ~WheelDown::ToolTip %A_EventInfo%

Some of the most useful hotkeys for the mouse wheel involve alternate modes of scrolling a window's text. For example, the following pair of hotkeys scrolls horizontally instead of vertically when you turn the wheel while holding down the left Control key:

~LControl & WheelUp::  ; Scroll left.
ControlGetFocus, fcontrol, A
Loop 2  ; <-- Increase this value to scroll faster.
    SendMessage, 0x114, 0, 0, %fcontrol%, A  ; 0x114 is WM_HSCROLL and the 0 after it is SB_LINERIGHT.
return

~LControl & WheelDown::  ; Scroll right.
ControlGetFocus, fcontrol, A
Loop 2  ; <-- Increase this value to scroll faster.
    SendMessage, 0x114, 1, 0, %fcontrol%, A  ; 0x114 is WM_HSCROLL and the 1 after it is SB_LINELEFT.
return

Finally, since mouse wheel hotkeys generate only down-events (never up-events), they cannot be used as key-up hotkeys.

Hotkey Tips and Remarks

Each numpad key can be made to launch two different hotkey subroutines depending on the state of Numlock. Alternatively, a numpad key can be made to launch the same subroutine regardless of the Numlock state. For example:

NumpadEnd::
Numpad1::
MsgBox, This hotkey is launched regardless of whether Numlock is on.
return

If the tilde (~) operator is used with a prefix key even once, that prefix will always be sent through to the active window. For example, in both of the below hotkeys, the active window will receive all right-clicks even though only one of the definitions contains a tilde:

 ~RButton & LButton::MsgBox You pressed the left mouse button while holding down the right.
RButton & WheelUp::MsgBox You turned the mouse wheel up while holding down the right button.

The Suspend command can temporarily disable all hotkeys except for ones you make exempt. For greater selectivity, use #IfWinActive/Exist.

By means the Hotkey command, hotkeys can be created dynamically while the script is running. The Hotkey command can also modify, disable, or enable the script's existing hotkeys individually.

Joystick hotkeys do not currently support modifier prefixes such as ^ (Control) and # (Win). However, you can use GetKeyState to mimic this effect as shown in the following example:

Joy2::
if not GetKeyState("Control")  ; Neither the left nor right Control key is down.
    return  ; i.e. Do nothing.
MsgBox You pressed the first joystick's second button while holding down the Control key.
return

There may be times when a hotkey should wait for its own modifier keys to be released before continuing. Consider the following example:

^!s::Send {Delete}

Pressing Control-Alt-S would cause the system to behave as though you pressed Control-Alt-Delete (due to the system's aggressive detection of Ctrl-Alt-Delete). To work around this, use KeyWait to wait for the keys to be released; for example:

^!s::
KeyWait Control
KeyWait Alt
Send {Delete}
return

A hotkey label can be used as the target of a Gosub or Goto. For example: Gosub ^!s

One common use for hotkeys is to start and stop a repeating action, such as a series of keystrokes or mouse clicks. For an example of this, see this FAQ topic.

Finally, each script is quasi multi-threaded, which allows a new hotkey to be launched even when a previous hotkey subroutine is still running. For example, new hotkeys can be launched even while a MsgBox is being displayed by the current hotkey.

Alt-Tab Hotkeys

Each Alt-Tab hotkey must be a combination of two keys, which is typically achieved via the ampersand symbol (&). In the following example, you would hold down the right Alt key and press J or K to navigate the alt-tab menu:

RAlt & j::AltTab
RAlt & k::ShiftAltTab

AltTab and ShiftAltTab are two of the special commands that are only recognized when used on the same line as a hotkey. Here is the complete list:

AltTab: If the menu is displayed, move forward in it. Otherwise, display the menu if the hotkey is an "&" combination of two keys; otherwise, do nothing.

ShiftAltTab: Same as above except move backward in the menu.

AltTabAndMenu: If the menu is displayed, move forward in it. Otherwise, display the menu.

AltTabMenuDismiss: Close the Alt-tab menu.

To illustrate the above, the mouse wheel can be made into an entire substitute for Alt-tab. With the following hotkeys in effect, clicking the middle button displays the menu and turning the wheel navigates through it:

MButton::AltTabMenu
WheelDown::AltTab
WheelUp::ShiftAltTab

To cancel a hotkey-invoked Alt-tab menu without activating the selected window, use a hotkey such as the following. It might require adjustment depending on: 1) the means by which the alt-tab menu was originally displayed; and 2) whether the script has the keyboard hook installed.

LCtrl & CapsLock::AltTab
!MButton::  ; Middle mouse button. The ! prefix makes it fire while the Alt key is down (which it is if the alt-tab menu is visible).
IfWinExist ahk_class #32771  ; Indicates that the alt-tab menu is present on the screen.
    Send !{Escape}{Alt up}
return

Currently, all special Alt-tab actions must be assigned directly to a hotkey as in the examples above (i.e. they cannot be used as though they were commands). Also, the presence of the alt-tab menu can be detected via IfWinExist ahk_class #32771

Custom alt-tab actions can also be created via hotkeys. In the following example, you would press F1 to display the menu and advance forward in it. Then you would press F2 to activate the selected window (or press Escape to cancel):

*F1::Send {Alt down}{tab} ; Asterisk is required in this case.
!F2::Send {Alt up}  ; Release the Alt key, which activates the selected window.
~*Escape::
IfWinExist ahk_class #32771
    Send {Escape}{Alt up}  ; Cancel the menu without activating the selected window.
return